Unity/C# Added assembelies, MonoDevelop builds, Unity won't run
Hello, I am stuck, and angered, please help! I needed to add a .NET assembly to my game. So in MonoDevelop, I went "Project" > "Edit References". Under the "all" tab, I selected the appropriate...
View ArticleWhy does presentation.SaveAs() return a COMException?
Hey Comm-unity, I'm working on a small challenge for myself in which I am trying to make a powerpoint from c# code. Everything works until my code tries to save the powerpoint, and then it throws the...
View Articlefailed to build on iOS, stripping assemblies
Hi, I've made a project with unity on iOS. When I try to add Firebase cloud messaging on this project, stripping assemblies failed. I try to change Api compatibility, I also try to create a link.xml...
View ArticleUse assembly class directly without the assembly object?
I currently load C# code which I have compiled into a DLL using the Assembly class: private void LoadAssembly() { try { Assembly loadedAssembly =...
View ArticleUnity does not complete build
The game I am working on has no problems while I play it in the editor, all the scripts are working fine. But when I build it (for TIZEN btw) as soon as the building process reaches "building list of...
View ArticleSystem.Numerics.BigInteger in Unity 5.6
I am implementing an SRP6 algorithm to connect from my Unity 5.6+ client to a MMO Server I have been writing. I have the connection working in a client test application but I don't know how I can...
View Articlefile corrrupted?
so i opened my project and each time i open it i get an error on how my BuiltinAssemblies.stamp is corrupted or unreadable? i click the try gain option but it just keeps popping up i tried a shot at...
View ArticleCompile Error (CS0246) appears for every script in the project.
Compile Error (CS0246) The type or namespace name '' could not be found. Are you missing an assembly references? The error appears for every script on the project. The following solutions did NOT work:...
View ArticleUsing Dynamically Generated Assemblies for Mods
So, I have this nifty code in my Unity project: using System; using System.Reflection; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using UnityEngine; public class...
View ArticleThe type or namespace name `Input' does not exist in the namespace...
I just updated from Unity 5.6.4 to 2017.3 and now I am getting the following error when I try to build: The type or namespace name 'Input' does not exist in the namespace `UnityEngine.XR.WSA'. Are you...
View ArticleAssembly Definition Files exclude specified subfolder
Generally,we use folder structure like this Assets \-- *Editor* \-- **MyScript** \-- Resources \-- Plugins ... But some extra plugins folder structure is all in one like this: Assets \-- *Editor* \--...
View ArticleGet Assemblies for plugins and project only
Hi. currently I'm looking in every Assembly to find subclasses of an abstract class present in my plugin (onRecompile). But I guess that's not smart at all. since System and UnityEngine are not using...
View ArticleHow do I fix CallNative assembly already imported when building AssetBundles?
All of a sudden I'm getting "error Cs1704L An assembly with the same name 'CallNative' has already been imported. Consider removing one of the references or sign the assembly) Double clicking on it...
View ArticleHow to organise SDK/Framework/Gameplay code separation? (for it to work with...
We're currently in the process of migrating our codebase from a monolithic "all source code in the project" to a more sensible Framework/Game approach. ___ We're also thinking about our build pipeline,...
View ArticleRemoved .dlls, Unity still looking for them
We have removed a few .dll files and replaced them with the source code. Unity is still giving an error of FileNotFoundException for these removed .dlls. We have deleted the Temp and Library folders...
View ArticleReferencing additional assemblies, mcs.rsp not working
I have an assembly that I've loaded into my project as a plugin. It relies on three additional assemblies that are not standard for a .Net 4.x profile. So I've created the following mcs.rsp file in the...
View ArticleI'm getting assembly reference errors after importing 2018 particle pack
D:/UnityGames/Library/PackageCache/com.unity.package-manager-ui@1.9.11/Editor/Sources/UI/Common/PopupField.cs(8,36): error CS0246: The type or namespace name BaseTextElement' could not be found. Are...
View ArticleHow to reference external library/project
I have external code - Shared logic It's used on a server and on a client. I want to reference it by full path without copying it into the client project.
View ArticleHow to reset build scenes after running unit tests?
I'm trying to set up a system where each unit test is a separate scene. To load a scene at runtime, I need to add them to `EditorBuildSetting.scene`. I currently do this by using the...
View Article[iOS] Managed DLL cannot find references to .Net framework DLLs
Question -------- I need to include in my project a set of open-source libraries for making queries against OData REST APIs. The libraries come from Microsoft...
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