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Unity/C# Added assembelies, MonoDevelop builds, Unity won't run

Hello, I am stuck, and angered, please help! I needed to add a .NET assembly to my game. So in MonoDevelop, I went "Project" > "Edit References". Under the "all" tab, I selected the appropriate...

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Why does presentation.SaveAs() return a COMException?

Hey Comm-unity, I'm working on a small challenge for myself in which I am trying to make a powerpoint from c# code. Everything works until my code tries to save the powerpoint, and then it throws the...

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failed to build on iOS, stripping assemblies

Hi, I've made a project with unity on iOS. When I try to add Firebase cloud messaging on this project, stripping assemblies failed. I try to change Api compatibility, I also try to create a link.xml...

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Use assembly class directly without the assembly object?

I currently load C# code which I have compiled into a DLL using the Assembly class: private void LoadAssembly() { try { Assembly loadedAssembly =...

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Unity does not complete build

The game I am working on has no problems while I play it in the editor, all the scripts are working fine. But when I build it (for TIZEN btw) as soon as the building process reaches "building list of...

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System.Numerics.BigInteger in Unity 5.6

I am implementing an SRP6 algorithm to connect from my Unity 5.6+ client to a MMO Server I have been writing. I have the connection working in a client test application but I don't know how I can...

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file corrrupted?

so i opened my project and each time i open it i get an error on how my BuiltinAssemblies.stamp is corrupted or unreadable? i click the try gain option but it just keeps popping up i tried a shot at...

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Compile Error (CS0246) appears for every script in the project.

Compile Error (CS0246) The type or namespace name '' could not be found. Are you missing an assembly references? The error appears for every script on the project. The following solutions did NOT work:...

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Using Dynamically Generated Assemblies for Mods

So, I have this nifty code in my Unity project: using System; using System.Reflection; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using UnityEngine; public class...

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The type or namespace name `Input' does not exist in the namespace...

I just updated from Unity 5.6.4 to 2017.3 and now I am getting the following error when I try to build: The type or namespace name 'Input' does not exist in the namespace `UnityEngine.XR.WSA'. Are you...

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Assembly Definition Files exclude specified subfolder

Generally,we use folder structure like this Assets \-- *Editor* \-- **MyScript** \-- Resources \-- Plugins ... But some extra plugins folder structure is all in one like this: Assets \-- *Editor* \--...

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Get Assemblies for plugins and project only

Hi. currently I'm looking in every Assembly to find subclasses of an abstract class present in my plugin (onRecompile). But I guess that's not smart at all. since System and UnityEngine are not using...

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How do I fix CallNative assembly already imported when building AssetBundles?

All of a sudden I'm getting "error Cs1704L An assembly with the same name 'CallNative' has already been imported. Consider removing one of the references or sign the assembly) Double clicking on it...

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How to organise SDK/Framework/Gameplay code separation? (for it to work with...

We're currently in the process of migrating our codebase from a monolithic "all source code in the project" to a more sensible Framework/Game approach. ___ We're also thinking about our build pipeline,...

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Removed .dlls, Unity still looking for them

We have removed a few .dll files and replaced them with the source code. Unity is still giving an error of FileNotFoundException for these removed .dlls. We have deleted the Temp and Library folders...

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Referencing additional assemblies, mcs.rsp not working

I have an assembly that I've loaded into my project as a plugin. It relies on three additional assemblies that are not standard for a .Net 4.x profile. So I've created the following mcs.rsp file in the...

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I'm getting assembly reference errors after importing 2018 particle pack

D:/UnityGames/Library/PackageCache/com.unity.package-manager-ui@1.9.11/Editor/Sources/UI/Common/PopupField.cs(8,36): error CS0246: The type or namespace name BaseTextElement' could not be found. Are...

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How to reference external library/project

I have external code - Shared logic It's used on a server and on a client. I want to reference it by full path without copying it into the client project.

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How to reset build scenes after running unit tests?

I'm trying to set up a system where each unit test is a separate scene. To load a scene at runtime, I need to add them to `EditorBuildSetting.scene`. I currently do this by using the...

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[iOS] Managed DLL cannot find references to .Net framework DLLs

Question -------- I need to include in my project a set of open-source libraries for making queries against OData REST APIs. The libraries come from Microsoft...

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