Assembly Definition Files exclude specified subfolder
Generally,we use folder structure like this Assets \-- *Editor* \-- **MyScript** \-- Resources \-- Plugins ... But some extra plugins folder structure is all in one like this: Assets \-- *Editor* \--...
View ArticleGet Assemblies for plugins and project only
Hi. currently I'm looking in every Assembly to find subclasses of an abstract class present in my plugin (onRecompile). But I guess that's not smart at all. since System and UnityEngine are not using...
View ArticleHow do I fix CallNative assembly already imported when building AssetBundles?
All of a sudden I'm getting "error Cs1704L An assembly with the same name 'CallNative' has already been imported. Consider removing one of the references or sign the assembly) Double clicking on it...
View ArticleApplicationException: Unable to find a suitable compiler?
My application contains compiled assemblies. Does this error mean there is some issue with the code before it was compiled into an assembly? If so, any ideas what could cause this as the original code...
View ArticleDouble Clicking Errors/Output In The Console Triggered By External Assemblies
I've moved a lot of my code to an external assembly. That is, I'm compiling my code as a class library in visual studio to DLL files, which are placed in the Assets/ directory. This works well but one...
View Articleassemblies can not turn to bundle
What I need is to include scripts in assetbundle. As I follow the guide in unity document, first turn c# scripts to assemblies. I did it with mono with UnityEngine.dll added to References. But the...
View ArticleHow and where is serialized data stored?
What I really want to know is if the serialized data in a released app can be easily viewed by a third party much like the .NET assemblies can be?
View ArticleAccess UnityScript compiler with CodeDomProvider
Hello again, In addition to [this][1] question I have another, but due to the complexity I thought I would split them up. After writing some code using .NET's CodeDom and the compiler, I was able to...
View ArticleIs it possible to disable runtime reloads?
A minor annoyance for me right now is that when I change scripts from outside unity while the game is running, then go back to unity, everything in my game stops working, since there's some parts that...
View ArticleAccess to final assemblies before they put in build
Hey guys! I wonder if there are any way to access from script to the final assemblies (e.g. with all conditional compilation flags processed, like UNITY_EDITOR) after they were compiled for target...
View ArticleHow to put script assemblies into asset bundles and preserve public values?
Hi, I've searched on this question and found a lot of info related, but some inconsistencies, and no clear answer. I'm creating asset bundles with gameobjects that have scripts. I've learned how to do...
View ArticleUnity's assembly definition wrong
Okay, so I've just been attempting to encrypt an Xml file that we're using to store our player's stats, and while switching over to the unity window for a second I got this thrown at me:> error...
View ArticleFatal Error - when trying to open project
I downloaded a project from GitHUB in order to work with the repository. When I load the project, it says : **Fatal Error ! Couldn't create assemblies folder! Out of space?** However, I have plenty of...
View ArticleSockets unsupported with Unity Pro License
Hey, Been developing a game for a couple months now. I've already build and successfully installed my game onto my phone earlier, but I haven't tried since. When I'm trying to build it for android now...
View Articleios build error (UnityException: Failed assemblies stripper)
How can I resolve it?? -------------------------------------------------------------- UnityException: Failed assemblies stripper: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono...
View ArticleUnity ignoring custom assembly upon build?
Protobuf recently stopped working for me whenever I build. I'm able to reimport the assembly which will fix all compiler errors, I'm even able to play the scene without any issues what so ever,...
View ArticleObfuscate variables in release build?
I know that anyone with enough time and skill will always be able to read the code from your game and that is not something I really worry about. My issue is that my game is very story driven and there...
View ArticleReload Assemblies making enterplaymode take long
I've seen others saying that clicking the play button takes them only a second or two to get into play mode. For me it takes around 7-9 seconds every time regardless of if I do the switching build...
View ArticleCan't seem to get link.xml working with AWS SDK
Hi, having a horribly difficult time here, been trying to fix this for hours... We're using the AWS SDK and it seems to be getting stripped, specifically a constructor inside one of the assemblies....
View ArticleIs it possible to get access to the assemblies before UNetWeaver gets ahold...
I'd like to perform my own weaving on the assemblies of my game, but it's imperative that it happens before the UNetWeaver runs since it will affect how UNetWeaver generates serialization and so it is...
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