I've seen others saying that clicking the play button takes them only a second or two to get into play mode. For me it takes around 7-9 seconds every time regardless of if I do the switching build target trick (to reload the targeted platform) or click play several times consecutively.
Thus, I tried profiling the editor a few times to try and find where my issues may arise. Then this got logged,
![alt text][1]
ReloadAssemblies is taking more than 4 seconds by itself. Is it even normal for ReloadAssemblies to trigger every single time I press play? If so, is it avoidable?
I've seen this, [LockReloadAssemblies][2] which I haven't tried as it doesn't seem like something I should use to solve this (though I'll try it). Has anyone else had this issue or maybe know of something I can try?
Processor: Intel Core i7-4700MQ 2.40Ghz (*3.20 Ghz when it's doing any decent lifting*)
Memory: 16GB
Graphics Card: Intel Graphics 4600 and Nvidia GTX 765M (*Default*)
[1]: /storage/temp/71086-profiler.png
[2]: http://docs.unity3d.com/ScriptReference/EditorApplication.LockReloadAssemblies.html
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