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Is it possible to get access to the assemblies before UNetWeaver gets ahold...

I'd like to perform my own weaving on the assemblies of my game, but it's imperative that it happens before the UNetWeaver runs since it will affect how UNetWeaver generates serialization and so it is...

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Unity/C# Added assembelies, MonoDevelop builds, Unity won't run

Hello, I am stuck, and angered, please help! I needed to add a .NET assembly to my game. So in MonoDevelop, I went "Project" > "Edit References". Under the "all" tab, I selected the appropriate...

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Why does presentation.SaveAs() return a COMException?

Hey Comm-unity, I'm working on a small challenge for myself in which I am trying to make a powerpoint from c# code. Everything works until my code tries to save the powerpoint, and then it throws the...

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failed to build on iOS, stripping assemblies

Hi, I've made a project with unity on iOS. When I try to add Firebase cloud messaging on this project, stripping assemblies failed. I try to change Api compatibility, I also try to create a link.xml...

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Use assembly class directly without the assembly object?

I currently load C# code which I have compiled into a DLL using the Assembly class: private void LoadAssembly() { try { Assembly loadedAssembly =...

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Unity does not complete build

The game I am working on has no problems while I play it in the editor, all the scripts are working fine. But when I build it (for TIZEN btw) as soon as the building process reaches "building list of...

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System.Numerics.BigInteger in Unity 5.6

I am implementing an SRP6 algorithm to connect from my Unity 5.6+ client to a MMO Server I have been writing. I have the connection working in a client test application but I don't know how I can...

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file corrrupted?

so i opened my project and each time i open it i get an error on how my BuiltinAssemblies.stamp is corrupted or unreadable? i click the try gain option but it just keeps popping up i tried a shot at...

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Compile Error (CS0246) appears for every script in the project.

Compile Error (CS0246) The type or namespace name '' could not be found. Are you missing an assembly references? The error appears for every script on the project. The following solutions did NOT work:...

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Editor reloading assemblies and building asset bundles

I have a script that builds an asset bundle using BuildPipeline.BuildStreamedSceneAssetBundle(). After which the editor reloads all of the assemblies, which in turn invalidates the script context of my...

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Adding assembly references and additional project in MonoDev is not being...

Hello, I'm trying to add an additional project and some references to other assemblies. Its all working well, but when I close Unity and reopen it, the additional project and the references are not...

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Unity crashing on startup

Unity version 3.5.1f2 crashes on startup no matter what project I open. According to the logs it seems to be crashing while loading mono assemblies. Since it crashes on every single project I try I...

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Stale Assemblies and Runtime

I noticed a strange thing when I was working on my project: Sometimes my code would run exceptionally slow with no rhyme or reason. I suspect this is due to the fact that the "compiled" code was out of...

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ApplicationException: Unable to find a suitable compiler?

My application contains compiled assemblies. Does this error mean there is some issue with the code before it was compiled into an assembly? If so, any ideas what could cause this as the original code...

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Double Clicking Errors/Output In The Console Triggered By External Assemblies

I've moved a lot of my code to an external assembly. That is, I'm compiling my code as a class library in visual studio to DLL files, which are placed in the Assets/ directory. This works well but one...

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assemblies can not turn to bundle

What I need is to include scripts in assetbundle. As I follow the guide in unity document, first turn c# scripts to assemblies. I did it with mono with UnityEngine.dll added to References. But the...

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How and where is serialized data stored?

What I really want to know is if the serialized data in a released app can be easily viewed by a third party much like the .NET assemblies can be?

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Access UnityScript compiler with CodeDomProvider

Hello again, In addition to [this][1] question I have another, but due to the complexity I thought I would split them up. After writing some code using .NET's CodeDom and the compiler, I was able to...

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Is it possible to disable runtime reloads?

A minor annoyance for me right now is that when I change scripts from outside unity while the game is running, then go back to unity, everything in my game stops working, since there's some parts that...

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Access to final assemblies before they put in build

Hey guys! I wonder if there are any way to access from script to the final assemblies (e.g. with all conditional compilation flags processed, like UNITY_EDITOR) after they were compiled for target...

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