I am implementing an SRP6 algorithm to connect from my Unity 5.6+ client to a MMO Server I have been writing. I have the connection working in a client test application but I don't know how I can implement BigInteger in unity.
Using Unity 5.6 I was hoping it might implement a version of mono that supports System.Numerics, but I don't know how to add a reference to the assembly.
I have also tried using Scott Garland's BigInteger class, but it doesn't have some important functionality and I am not sure how to add a ModPow function to get it working.
Is it now possible to use System.Numerics and if so how? Or is there another library which would be a good alternative that includes the functionality needed?
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