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How to keep .asmdef references when exporting a ".dll"?

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I divided my project with different **.asmdef** in order to have different .dll. ---------- Now I want to import one of the dll (*Eg.* MyDll) created with **.asmdef** (copied from Library/ScriptAssemblies) inside another unity project. The problem is that, even if I import also the third parties it depends on, MyDll has references to others **.asmdef files (dll)** that are not being imported with the *asset package* I created through *"Export Packages.."*. ![asmdef definition][1] ---------- **How can I import in a package also those "*.asmdef*" files in order to have the references ?** [1]: /storage/temp/165931-assembly-definitio.png

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