I'm having issues with my Unity 2020.3.25f1 editor taking a very long time to ReloadAssemblies after every script recompile, about ~2 mins, and it's a serious productivity killer.
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I have a big project with some asset store purchases, and I've created a number of AssemblyDefinitions to try and speed up compilation times, but now my bottleneck is the AssetDatabase.Refresh step where they're reloaded every time. Having less assembly definitions doesn't help, it still takes a long time to reload after compiling. I'm just wondering if this has maybe been solved in a later Unity version, or if there are any other steps I can take to try and get my editor back to speed?
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Raw Hierarchy
![alt text][1]![alt text][2]
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Assembly reload time report
![alt text][3]
[2]: /storage/temp/206680-screenshot-2023-04-24-152323.png
[3]: /storage/temp/206675-screenshot-2023-04-24-132530.png
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