I know that anyone with enough time and skill will always be able to read the code from your game and that is not something I really worry about.
My issue is that my game is very story driven and there are some puzzles that players are supposed to be stuck for a long time, and if you are able to read the code, you can solve them pretty fast...
So the only thing I really need is for **variable names to be scrambled** in a way they don't make sense if someone decompiles the Assemblies with a tool like ILSpy (which would take like 5 minutes of effort).
After that, if someone digs further than I don't really care.
Is this possible? Any suggestions? Would it even be possible to do in the source code, rather than the assemblies? Does Unity provide any protection for this?
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