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Unity ignoring custom assembly upon build?

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Protobuf recently stopped working for me whenever I build. I'm able to reimport the assembly which will fix all compiler errors, I'm even able to play the scene without any issues what so ever, however, as soon as I make a build I get a ton of errors telling me the namespace 'Protobuf' cannot be found? I've put the .dll file in Assets/Assemblies. -----EDIT----- https://www.youtube.com/watch?v=hQmkooCZfAY Above is a video that shows exactly what happens. Still haven't found a solution, please help.

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